Valve has released a ton of data encouraging PC developers to consider adding gamepad support to their Steam games. We already have knew that PC gamers enjoy using controllers despite some of the competitive advantages of a keyboard and mouse combo, but their popularity has only grown over the years. A total of 48 million players have used a gamepad in a Steam game, with around 10% of daily sessions played on it, according to the latest statistics.
However, the genre breakdown varies wildly, meaning that controller support is apparently better suited for some types of PC titles than others. For example, racing games see a maximum of 90% of controller-based sessions, while the number drops to less than 1% for real-time strategy (RTS) games. That’s understandable given the precision and range of motion of a mouse on a gamepad, both of which are crucial for RTS titles.
However, Valve insists gamers use controllers in a wide variety of games, from sports and fighting titles (70% of sessions played with a gamepad) to third-person adventure games (40%). at 50%). In comparison, the amount is considerably lower for first person shooters by up to 8%, again due to the extra precision they need.
Valve also revealed sessions by controller type for an undisclosed game to provide a look at the best gamepads. The Xbox controller came in first place with 68% of sessions, followed by the PlayStation controller (21%), with the Switch Pro gamepad in third place (4%) and the Steam controller in last place (2%). Valve kill of its unorthodox gamepad in 2019, after four short years, so it’s no surprise to see it at the bottom of the stack.
Having recently added Support For the new PS5 DualSense, Valve is pushing developers to adopt the PS pads using its Steam input API or gamepad emulation to improve controller support. It also suggests showing the corresponding PlayStation icons in the game when there is a prompt to press a certain button.
In a clear signal to game developers who may be ignoring the stats, Valve says, “If the number of customers with controllers is really high, but not many of them are using controllers in your game, that might suggest that you haven’t done a lot (or no) work to support the controllers in your game. “